![]() In previous builds of the game, such items were single-use consumables that could only be spent once per match. World of Tanks is a multiplayer arcade tank arena combat game that features optional consumables, such as first aid kits, repair kits, and fire extinguishers.This isn't because ammo is scarce (quite the contrary), it's because the thing is simply too valuable for blasting open doors and cracked walls. And if you're smart you will never once use the Bazooka either to kill an enemy, even though it downs a lot of the otherwise Demonic Spiders in one or two shots.Other rare items, like Red Potions and Pandora's Boxes, may also qualify.Despite being the strongest weapon in the game, the flamethrower is unique, only has 400 ammo and is best saved for the final boss. A flamethrower is located in a hidden alcove.forcing the player to choose between two bad options. In particularly egregious cases, this can be an example of player-hostile game design. use the item(s) and have more fun, but maybe be punished for it later. slog through a fight that is harder than it would otherwise be, but save your items or B. In any case, prepare for much anguished deliberating on whether to A. note Which is critical if the game features sections without an ability to backtrack - even if death is not final, if you're unable to beat the next challenge, you've effectively lost the game permanently, and all the time spent on it is wasted. This goes double if you never know what and how many unexpected and arbitrary-difficulty challenges the game might throw at you any next moment (and JRPGs love doing that), so you feel compelled to always hold to a failsafe or multiple just in case. Or maybe because it simply pains you to imagine having it missing from your inventory. This is either because you're afraid to waste such a valuable treasure and will be waiting for that one good opportunity to use it. The item is useful, awesome, and practical - unfortunately, you're never going to use the item outside of maybe the last boss (as you wouldn't need it afterwards). It could be a Superweapon with an extremely limited amount of ammo, or an ultimate sword that breaks after a certain number of uses. It could be a special power that lets you fly, or a Status Buff that lets you destroy an enemy with the snap of your fingers. It could be an item that buffs all your stats and makes you invulnerable for an extended period of time. Games such as RPGs featuring an inventory system are prone to giving you items that are scarce but very powerful. Yup, it's going to sit safe and sound in your inventory until the very end of the game. It's unstoppable.īut it's also single-use and impossibly scarce.
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